Candy Crush Slot Machine Atlantic City

Candy Crush Slot Machine Atlantic City

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Skill-based slots are coming to Pennsylvania.

Changes ahead for Valley Forge

Valley Forge Casino Resort CEO Eric Pearson recently announced he’s adding 60 new slots to the casino floor. While there were no specific details as to the type of slots to be added, we do know that many of them will be video-game gambling machines (VGMs).

These machines already debuted at the likes of Caesars Entertainmentcasinos and the Tropicana in Atlantic City, but this is the first time they have popped up in Pennsylvania.

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Pearson’s explanation of how the games work belies the potential in VGMs.

“Your skill can have an effect on the outcome,” he said. “It’s like if you play Tetris or CandyCrush, if you have more practice and you’re a better player, you can improve the outcome through your skills.”

A few slots details are still unknown at Valley Forge

Pearson didn’t say what company will provide the slots. It certainly could be GameCo, the developer that debuted VGMs at the 2016 Global Gaming Expo in Las Vegas. The other company in the space is Gamblit Gaming.

What we do know is that the big spend on new slots will bring more new slots to Valley Forge than it’s bought in the past five years.

This new development is part of Valley Forge’s $6 million facelift, which started late in 2016 and finished up this month. Things had already been looking up for Valley Forge — one of two Category 3 casinos in the state — on the revenue front in some recent months.

The King of Prussia property’s Casino Tower was the focus of the renovation.

According to a Valley Forge press release, the renovation project included the addition of two “Super Suites” boasting more than 1,400 square feet of space, a kitchen, ice maker and dishwasher.

The tower’s suites also received and upgrade, moving from outdated decor to a more modern and understated tone.

Why so many skill-based slots?

At some point, researchers say, millennials lost interest in slots. The repetition and chance-laden odds of the games don’t interest them.

Developers like GameCo realized the opportunity in this segment of the population and chose to integrate video games with slot machines.

In reality, the “slots” aren’t slots at all, but video game terminals linked to one another and integrated with regulated betting systems.

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Players bet on one round of gameplay — 60 to 90 seconds in the case of GameCo’s Danger Arena — and competition commences. However, players aren’t battling each other on the same game. Participants plays their own game, trying to rack up as many points as possible. Scores are tallied at the end of the round, and payouts are given to the top finishers.

What’s interesting about all of this is that the philosophy behind these terminals was proved correct by Pearson, a 34-year-old millennial who has said he took to the games after trying one himself.

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Those predicting the death of skill-based slot machines at Caesars casinos in Atlantic City may have jumped the gun.

Admittedly, it did not look great when the casino company pulled the skill-based machines from the floor earlier this month. It turns out Caesars is nowhere close to throwing in the towel on the concept of video game gambling machines (VGMs) though.

GameCo on a six-month Caesars trial

The first GameCo skill-based slots appeared on the floor of Caesars, Bally’s, and Harrah’s back in December. For the past six months, Danger Arena was available for Atlantic City customers to try out. A second game, Pharaoh’s Secret Temple, rolled out shortly after that. GameCo is one of the brands at the forefront of the skill-based gaming market.

These games differed from standard slots because there was an element of skill to playing. Pharaoh’s Secret Temple is a puzzle game, similar to Bejeweled or Candy Crush. Danger Zone, on the other hand, was a first-person shooter game, where a player’s skill with the joystick can influence their winnings.

Pharaoh’s Secret Temple seemed to be performing on par with other slots, but Danger Arena possibly proved to be too intimidating for players to try. Given the lackluster performance, it was not surprising the VGMs disappeared from Caesars casino floors a couple of weeks ago.

Caesars still 100 percent committed to VGMs

John Brennan of NorthJersey.comrecently reported the disappearance of the two GameCo games is just a temporary setback for Caesars.

Melissa Price, senior vice president of gaming enterprises for Caesars Entertainment, said at the recent East Coast Gaming Congress and said the company is still “100 percent committed” to developing skill-based slots.

GameCo CEO Blaine Graboyes elaborated on the process at the conference as well:

“It’s all about being in the right market with the right spot on the floor, the right marketing, and the right advertising support. No one knows what the magic mix is yet. We’re a tech company, so we’re all about experimenting. We’ve manufactured 100 machines so far, and they need to be in places where they’re going to perform optimally.”

Caesars will soon unveil another GameCo game, Space Invaders. The manufacturer also has several other titles in the works, including games based on Star Trek.

GameCo also has several games available at Tropicana, including a new basketball game. The Nothing But Net game is performing well, per Brennan. The machines should be appearing at Borgata soon as well.

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Cracking the VGM code proving the be difficult

Part of the reason casinos are not giving up on the VGM concept so quickly is the hope it can lure the elusive millennial generation to slots. GameCo already secured $10 million in funding. The company is currently trying to drum up another $20 to $30 million. Both the manufacturer and the casinos agree the process inevitably requires a lot of trial and error.

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For example, Graboyes concedes Danger Arena probably overemphasized the skill component of VGMs, hence why customers were too intimidated to play. The actual casino experience is also something difficult to replicate in testing. After all, there is a big difference between playing a video game in your living room and trying to figure a new game out in the middle of a casino with people watching.

For GameCo, and Caesars for that matter, the hope is to find the right balance sooner rather than later.